Minggu, 25 Maret 2018

MATCHROOM


The Matchroom Leet Entertainment Platform (this is known as Matchroom) is a
integrated digital platform designed from the ground up to serve unique demand
the modern game community with the help of blockchain technology. Presented by
A team of powerful industrial veterans, Matchroom intends to first solidify itself with solidity
the foundation as a leading digital destination for gamers in Southeast Asia
(SEA) before breaking global market boundaries.
Matchroom envisions itself as an entity for community communities,
work to facilitate and stimulate activities across all stakeholders primarily
they are at the grassroots level, from the gaming industry through various platforms

special features designed to do so:
● Facilitating Communities & Consumers; social media, coordination &
communication, original content, news & updates.
● Facilitating Content Creation; Unique and optimized monetization opportunities
publishing room
● Facilitating the Operator of the Industry; alternative funding sources, targeted
marketing opportunities

Utilizes the benefits of blockchain as its security reliability
Features are increasingly showcased and proven in the rice field, Matchroom
designed with most feature provision with various advantages
blockchain can offer Matchroom will manage blockchain in resolution
various problems that might make the platform unreasonable
to secure the position to be taken in the industry.

● Facilitating Daily Gaming Activity
● Solve the Modern Games Dilemma
● Supporting Independent Developers & Organizers
● Increasing Industrial Growth

The Matchroom token ecosystem will be driven primarily by the four main platform features details in the diagrams below. Users of these features will involve users purchasing MRT and content providers operating within our platform selling MRT in order to cash-out. Thereby ensuring the organic circulation of the cryptocurrency.

Virtual Gifting (VG)


Enthusiasts and fans who desire to support their favored streamer through Matchroom's unique digital currency (MCOINS).
MCOINS can be purchased directly from the platform at predetermined prices using either the traditional payment method or MRT. Recipients of virtual gifts will get the dollar value of the gifts recorded in their wallet (denominated in USD) to be converted into MRT (taken from the Matchroom Vault) at the receiver's discretion which can be resold on the open exchange. This drives organic circulation of MRT that is independent of market speculation.

Virtual Trading (VT)

 


Potential buyers looking to make highly secured transactions within the platform can only via MRT where they will have to purchase from the open exchange. The transactions will receive the payment in full (minus our commission) as MRT upon satisfying the contract details. Sellers will then resell the MRT obtained to the open exchange, creating again cyclical waves of supply & demand.

Developer Crowdfunding (DC)


MARKET OVERVIEW
The global gaming industry is amidst a major boom. 2.2 billion global consumers of which 1 billion are paying customers. This is especially so in the Asia Pacific (APAC) region where revenue generation is as of 2017 represents a whooping 49.8% of total global revenue, bringing in 57.8 billion USD (14.6% year-on-year growth). Yet, gamers in the Asia Pacific region continue to be mainly served by Western-centric services and platforms, be it playing on the Steam platform or streaming video games on Twitch or YouTube. Although Chinese games and game developers have begun to catch up, the game industry remains dominated by Western game developers like Activision-Blizzard, Inc., Electronic Arts Inc., Valve Corporation, Riot Games and Ubisoft Entertainment SA.


Token Sale

Timeline ICO Pre Sale: 28th February 2018 12.00pm GMT-8. Pre sale will conclude on the 15th of March, 2018.

Tokens purchase during this period will be given a bonus of 30%.

ICO Main Sale: 15th of March 2018 12.00pm GMT-8. Main sale will conclude on the 15th of May, 2018.

1,000,000,000 (1 billion) MR Tokens will be created with a value of USD0.02 cents each.

50% of the MR Tokens will be offered to eligible investors through the ICO. 20% will be allotted to the Matchroom founders, 15% will be alloted to Advisors and Partners, and the final 15% will be kept as reserve or bonuses.

Eligible investors may subscribe to an unlimited number of MR Tokens via the ICO. ETH is the currency used to subscribe to the MR Tokens. The minimum transaction amount is 0.01 ETH, with no maximum transaction amount in place. The ICO has a pre-sale with a 30% bonus. Soft cap is set to USD 1,500,000.


MONEY ADDITIONAL MONEY
The global game industry is in the midst of a huge explosion. 2.2 billion global consumers who 1 billion pay customers. This is especially true in the Asia Pacific region (APAC) where revenues are in 2017 constituted 49.8% of total global revenue, bringing 57.8 billion USD (annual growth of 14.6%). However, gamers in the Asia Pacific region are constantly hosted by Western-centered services and platforms, whether playing on Steam platform or streaming video games on Twitch or YouTube. Although Chinese games and game developers are dominated by Western game developers such as Activision-Blizzard, Inc., Electronic Arts Inc., Valve Corporation, Riot Games, and Ubisoft Entertainment SA.


MATCHROOM BUSINESS TRADE
Matchroom forecasts are mostly registered on newly registered influencer users
with a relatively small contribution from social media marketing and supported
competition. The figure is projected to grow at an exponential rate
the nature of the social platform; Loyal users will definitely participate strongly
marketing initiatives as they promote and recruit in their own social environments.

Matchroom will double the process by introducing a rolling value chain.
Starting from the beginning engagement with the consumer when Matchroom put themselves
market space, Matchroom will then give consumers this meaning
engagement through substantial content to retain their attention. Following
that, Matchroom should spur the next generation of content riding this engagement,
facilitated by its unique platform features to ensure consistent audience retention.
Finally, Matchroom can then monetize its business by achieving value
Chain through a myriad of techniques. Successful monetization will allow
Matchroom to further encourage early consumer engagement with more marketing
initiative



The ICO funds will be used as follows:

Development of the Matchroom Platform - 40%
a. Product Enhancement
b. Blockchain Application
c. Mobile Application
User Growth Marketing and Promotion - 30%
a. Market Expansion
b. Collaborations with Influencers
c. Sponsorships & Events
Operations - 30%
a. Server Infrastructure
b. Network & Technical Maintenance
c. On-ground Presence

Roadmap


Team

Image result for walfafer matchroom bounty

Tidak ada komentar:

Posting Komentar